Custom Development
PrimeTime Mod Display
Original DayZ systems designed, coded, and maintained for the PrimeTime server. Open a mod to learn what it changes and how it shapes the player experience.
AntiTreeCamper
Ends prolonged tree camping without punishing normal movement.
Detects players camping inside trees, builds exposure the longer they stay, and escalates from clear warnings to freezing cold and damage. Moving past or standing beside a tree is never punished.
NamalskWeatherCore
A living Namalsk climate with layered temperature and smarter event scheduling.
Temperatures shift with time of day, altitude and region, and blizzards, extreme cold, aurora, fog and EVR storms are scheduled so each session feels different instead of repetitive.
CraftingEngine
A dedicated crafting menu for multi-ingredient recipes, opened with F9.
Adds a crafting menu with server-configured recipes that can use up to five ingredients, reusable tools and timed crafts. Vanilla crafting stays exactly as it is.
SurvivalController
PrimeTime's survival balance: fresh-spawn stats, hunger, thirst and sickness.
Tunes the core survival loop: what fresh spawns start with, how fast hunger and thirst drain, how warm heat packs get, and how easily you catch and recover from sickness.
NorthSpawnDirector
Fresh spawns spread across Namalsk's north, never in the same spot twice in a row.
Replaces vanilla fresh-spawn selection with 126 hand-placed points along the northwest coast, the northern coast and the northern inland approach, with rules that stop repeat spawns and spawning on top of other players.
NoBaseBuilding
No bases on PrimeTime. Knotty's rules.
Enforces PrimeTime's no-base-building rule. Fence, watchtower, territory flag and shelter kits cannot be crafted or built, while tents, barrels, sea chests and wooden crates stay available for storage.
TeleportEngine
Safer, server-controlled teleports and EVR landings on Namalsk.
Gives the server control over where Namalsk's teleports and EVR storm displacements put players, and makes sure nobody gets dropped into the sea.
BarefootBleed
Running barefoot hurts. Sprinting barefoot hurts more.
Makes going without shoes a real risk. Running and sprinting barefoot can cut your feet, foot wounds bleed harder the faster you move, and bare footsteps are louder to players and infected.
FrozenFood
On Namalsk, the food you find is usually frozen solid.
Most food spawns frozen to match Namalsk's arctic setting. Only a small share of loot spawns thawed, so fire and shelter matter for more than just warmth.
LongerGasFilters
Gas mask filters last twice as long.
Doubles gas mask filter lifetime by default, including improvised filters and combat gas masks with built-in filters, so contaminated zones are survivable without hoarding filters.
CrossbowRecipes
Craft any of the five vanilla crossbows from sticks and wire.
Adds standard crafting recipes for the Standard, Autumn, Black, Summer and Wood crossbows. Combine Wooden Sticks with Metal Wire and get a pristine crossbow.
KitCombiner
Merge partly used repair kits, bandages and duct tape.
Combine partially used Weapon Cleaning Kits, Sewing Kits, Leather Sewing Kits, Electronic Repair Kits, bandages and duct tape into one, freeing up inventory space.
EarPlugs
Adjustable earplugs with an on-screen indicator.
Toggle earplugs with N and fine-tune how much they muffle with the + and - keys, with a HUD icon showing the current level.
AutoRun
Hands-free auto-run for long Namalsk treks.
Toggle auto-run with Numpad + and keep moving at walk, jog or sprint without holding a key. It drops to a jog when your stamina runs out and stops the moment you take control.
LogEngine
The shared logging and diagnostics backbone behind every PrimeTime mod.
Gives every PrimeTime mod consistent logging, live config-change auditing, a per-mod debug mode and rate-limited staff alerts, so problems are spotted and fixed fast.