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EnvironmentReleasedv1.1.0
TeleportEngine
Safer, server-controlled teleports and EVR landings on Namalsk.
Designed by HypJoServer-side implementation
About This Mod
Namalsk's teleports and EVR storms can move players across the map. HypTeleportEngine lets the server decide where those trips end: matching teleports are routed to set destinations, with a cooldown per player.
EVR and A1 orb landings can be overridden, and any landing spot that resolves to open sea is skipped in favour of the next safe option, falling back to Namalsk's normal behaviour if none is available. No more surfacing on the seabed after a storm.
The engine checks for teleports frequently while players are online and slows right down when the server is empty, so it costs almost nothing when idle.
Core Features
Server-defined teleport destinations
Per-player teleport cooldown
EVR and A1 orb landing control
Rejects sea landings with a safe fallback
Low-cost polling that idles on an empty server
Settings changes apply live
Latest Changelog
v1.1.0 - Adaptive polling that slows down when the server is empty - Lower memory use per check and lighter state cleanup - Reload interval changes apply without a restart v1.0.2 - EVR/A1 landings that resolve to the sea are now skipped