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PvP BalanceReleasedv2.0.2

AntiTreeCamper

Ends prolonged tree camping without punishing normal movement.

Designed by HypJoServer-side implementation
AntiTreeCamper cover

About This Mod

Tree camping turns firefights into a waiting game. HypAntiTreeCamper watches for players who settle inside an actual tree and builds an exposure meter for as long as they stay put. Detection is strict by design: only real tree geometry counts. Bushes, tall grass, ladders, stumps, clutter and simply standing next to a tree never start exposure, and players who keep moving build it far more slowly or not at all. As exposure climbs you get yellow on-screen warnings at 25%, 50% and 75%. With the optional HypAntiTreeCamper Voice companion pack, each stage also plays a spoken warning. Ignore them and the cold sets in: freezing symptoms plus health and shock damage that ramp up the longer you stay, with extra scaling for repeat offenders. Firing or swinging a weapon from inside a tree can trigger an immediate cold hit. Fresh spawns, unconscious, restrained and badly injured players, and anyone in a vehicle are exempt. Exposure is saved, so reconnecting does not reset it.

Core Features

Strict tree-only detection: bushes, grass and ladders are ignored
Exposure meter that persists through relogs
Staged warnings at 25%, 50% and 75%
Optional spoken warnings via the Voice companion pack
Escalating cold, health and shock penalties
Combat penalty for shooting or meleeing from a tree
Repeat-offender scaling
Exemptions for fresh spawns, injured, restrained and in-vehicle players

Latest Changelog

v2.0.2
- Stopped auto-reload from repeating the same warning-settings log line every few seconds
- Warning timer settings are now logged on start-up and only again when they change

v2.0.1
- Renamed to HypAntiTreeCamper (existing settings and saved exposure carry over)
- Added optional targeted voice warnings through the HypAntiTreeCamper Voice pack
- Added separate controls for initial, staged, maximum, punishment and repeat-offender voice lines
- Added a per-player voice cooldown; yellow text warnings remain as a fallback